var oneShoot = true;
var exit : GUITexture;
var replay : GUITexture;
var help : GUITexture;
var helpInfo : GUITexture;

function Update () {
	var point = new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0);
	if (Input.GetMouseButton(0) && !exit.HitTest(point) && !replay.HitTest(point) && !help.HitTest(point) && !helpInfo.HitTest(point)) {
		if (oneShoot) {
			var sh : shoot;
			sh = GetComponent("shoot");
			sh.Shoot();
			oneShoot = false;
		}
	} else {
		oneShoot = true;
	}
}